Generators

Cast the bones at the table. Random oracles for hooks, locations, oddities, complications, NPCs, traps, and loot — drawn from the Vagabond reference tables.

Oracle

3 tables

Ask the fates. Twist the answer. Read the omens on the road.

Ask the Fates

d6

Pose a yes/no question to the world.

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Oracle Twist

d10

Complicate the obvious answer.

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Omen

d10

A sign on the road. Interpret it.

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Crawl

5 tables

Rooms, doors, traps, events — what the dungeon offers next.

Dungeon Shape

d10

What does this room look like?

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Doors

d6

What stands between you and the next room?

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Atmosphere

d10

What hits the senses first?

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Dungeon Event

d10

What stirs between encounters?

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Strange Discovery

d10

What does the room hold beyond gold and bones?

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Travel

1 table

The road's complications, camps gone wrong, the long dark.

Camp Trouble

d10

What goes wrong in the night?

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Adventure Prep

4 tables

Hooks, locations, oddities, and monster types for the seed of a session.

Hooks

d66

Adventure hook.

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Crawl Locations

d66

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Crawl Oddity

d66

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Monster Type

d6

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Travel & Crawl

3 tables

Hex complications, traps, and what the wilds give up.

Complications

d66

Hex/travel complications.

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Traps

table

Roll or pick.

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Wild Game

d6

What did you find?

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NPCs

9 tables

Faces, voices, and the lives behind them.

NPC Name

d66

Quick name for any wanderer.

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NPC Quirk

d66

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NPC Fear

d66

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NPC Motivation

d66

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NPC Secret

d66

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NPC Faction

d66

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NPC Motivation

d10

What do they really want?

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NPC Reaction

2d6

How does the NPC initially react?

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NPC Distance

d6

How far away is the NPC from you?

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Loot

2 tables

What the dead are carrying — and what it asks back.

Random Loot

d66

⚖ Silver Standard

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Treasure With a Cost

d10

⚖ Silver Standard

Every prize asks something back.

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