Generators
Cast the bones at the table. Random oracles for hooks, locations, oddities, complications, NPCs, traps, and loot — drawn from the Vagabond reference tables.
Oracle
3 tablesAsk the fates. Twist the answer. Read the omens on the road.
Ask the Fates
d6Pose a yes/no question to the world.
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Oracle Twist
d10Complicate the obvious answer.
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Omen
d10A sign on the road. Interpret it.
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Crawl
5 tablesRooms, doors, traps, events — what the dungeon offers next.
Dungeon Shape
d10What does this room look like?
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Doors
d6What stands between you and the next room?
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Atmosphere
d10What hits the senses first?
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Dungeon Event
d10What stirs between encounters?
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Strange Discovery
d10What does the room hold beyond gold and bones?
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Travel
1 tableThe road's complications, camps gone wrong, the long dark.
Camp Trouble
d10What goes wrong in the night?
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Adventure Prep
4 tablesHooks, locations, oddities, and monster types for the seed of a session.
Hooks
d66Adventure hook.
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Crawl Locations
d66Cast the bones to consult the table.
Crawl Oddity
d66Cast the bones to consult the table.
Monster Type
d6Cast the bones to consult the table.
Travel & Crawl
3 tablesHex complications, traps, and what the wilds give up.
Complications
d66Hex/travel complications.
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Traps
tableRoll or pick.
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Wild Game
d6What did you find?
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NPCs
9 tablesFaces, voices, and the lives behind them.
NPC Name
d66Quick name for any wanderer.
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NPC Quirk
d66Cast the bones to consult the table.
NPC Fear
d66Cast the bones to consult the table.
NPC Motivation
d66Cast the bones to consult the table.
NPC Secret
d66Cast the bones to consult the table.
NPC Faction
d66Cast the bones to consult the table.
NPC Motivation
d10What do they really want?
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NPC Reaction
2d6How does the NPC initially react?
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NPC Distance
d6How far away is the NPC from you?
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Loot
2 tablesWhat the dead are carrying — and what it asks back.
Random Loot
d66⚖ Silver Standard
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Treasure With a Cost
d10⚖ Silver Standard
Every prize asks something back.
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